FStorm Render 1.5.6i for 3DS Max Free Download

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FStorm Render

FStorm Render

FStormRender has being developed by PinkSoft LTD since 2015 and becomes the most popular GPU render with architectural 3d artists due to its speed, quality and simplicity.

FStormRender doesn’t use any existing solutions implemented in other render engines and uses only inhouse technologies giving outstanding, unique and photorealistic result.

FStormRender gets constantly improved by implementing new features and optimizing existing ones to keep GPU rendering leadership.

FStormRender available only for 3ds max. 3ds max plugin is deeply integrated to 3ds max environment and supports all necessary features. Build-in scene converter easily and carefully converts any scene from Corona, VRay and Octane renders.

Features of FStorm Render

  • FStorm Scatter is a build-in scattering tool generating many millions of objects in a matter of seconds during rendering process. FStorm Scatter is a native tool supporting all FStorm Render features and working directly on GPU side.
  • FStorm Scatter uses node based editor. Node system allows to scatter many geometry blocks with desired complexity and unlimited flexibility. Every node has a simple UI and is easy to use.
  • With minimum effort FStorm Scatter populates a scene with huge amount of details making the scene rich and real. Due to GPU calculation FStorm Scatter speed is unreachable for other scattering tools. FStorm Scatter removes a necessity of using any external scattering tools and makes users workflow independent and efficient.
  • FStorm Fur can be usefull for rendering short hair / fur objects like rugs, cloth and similar geometry. FStom Fur is FStorm Render native tool, generating the geometry on GPU and supporting all FStorm Render features.
  • FStorm Fur is fully procedural geometry, controlled with a few parameters and maps. It has simple settings producing significant diversity of fur shapes. FStorm Fur provides high speed geometry generation making creation process efficient and smooth with desirable result.
  • FStorm Volume modifier turns any geometry surface into a volume based on texture dencity. FStorm volume can produce different volumetric effects like clouds and smoke. FStorm Volume gives high rendering speed and is able to generate complex atmospheric effects.
  • FStorm Displacement grid type transforms displaced geometry into a special geometry primitives with very low memory use. Grid geometry is 10 times more memory efficent than regular geometry and always gives super detailed and accurate result. Grid type is ideal option for scanned geometry using low poly model with displacement map.
  • Displacement grid type supports all FStorm Render textures including procedural noises, bitmap random tiling, vertex colors and mix textures.
  • FStorm procedural textures with grid displacement give unlimited geometry detalization unreachable for bitmap displacement.
  • Anamorphic and vignetting bokeh:
    New bokeh/dof parameters were introduced giving more artistic look of rendered images.
  • FStorm Scene Lister:
    Scene Lister collects all fstorm scene resources in one place. With Scene Lister a user quickly goes through the scene, sees what resources are used and where, adjusts basic parameters or selects involved objects for deeper modifications if necessary.

FStorm Render System requirements

  • Configure according to installed 3ds Max software
  • Operating System: Windows 7/8 / 8.1 / 10/11
  • Memory (RAM): Requires 1 GB of RAM.
  • Hard disk space: 1 GB of free space required.
  • Processor: Intel Dual Core processor or higher.

FStorm Render Free Download

FStorm Render 1.5.6i for 3DS Max 

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3DS Max Collection

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How to install FStorm Render

  • Need install 3ds Max First
  • Launch 3dsMax using right click -> Run as administrator
  • Execute the mzp file file using “Scripting -> Run Script”
  • Click on “Customize -> Customize User Interface” and Click on “Toolbars” tab
  • In “Category”, select “Software ” and drag&drop in 3dsMax UI to add it as a button