Memsaver Memory Optimizer 1.2.1 for Blender 4

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Memsaver

Memsaver

This add-on for Blender 2.8x, 2.9x and 3.x vastly expands your camera and lighting toolset with Physical Camera properties, Bokeh textures, Optical Vignetting, Camera and Lens compositing FX, Physical Lights, Gobos and IES… As well as a Render Queue manager, Mixer interfaces for Lights, Emissive materials and Worlds.

Compatible with EEVEE and Cycles (LuxCore is not supported anymore).

Features of Memsaver

  • Simple UI
  • Adaptive Optimize
  • Adaptive Mesh Decimation
    There is no point in rendering a 100 000 triangle mesh that has 2 meters and is 20 meters away from the camera, the detail is so small it just gets lost. So, memsaver lets you remove unnecessary geometry and only calculate a fraction of the original size.
  • Adaptive Image Resize
    Adaptive image resize changes the image sizes of objects based on how large the objects appear in the camera view. Larger image size is chosen for objects that are closer to camera, and images of objects that are small or farther from camera are resized to a smaller size.
  • Example
    Adaptive texture resizing involves choosing the closest power of two size for a texture based on the maximum dimension or side size of an object, for example, choosing a 512-pixel texture size for an object with a maximum dimension of 420 pixels or a maximum side size of 280 pixels.
  • Animation support
    With animation support the necessary image size is calculated taking all animation frames into account, thus still saving the memory and at the same time making sure the result is still sharp.
  • Resize Images
    memsaver comes with two variants of image resizing. In both cases, memsaver does this smartly and uses caching to store intermediate results of downsampled images. Each unique image is downsampled only once and then reused from the cache. The original file stays untouched at its previous location, which allows reverting the image to the original. Resize Images allows you to quickly downscale (if necessary) images used on Selected Objects, Scene Objects, All Objects or even All Images to a selected resolution.
  • Support for UDIMs and Sequences
    UDIM is an increasingly popular workflow that makes UV map generation easier and assigning textures simpler. Memsaver now supports UDIMs and is able to resize them just as it would with regular textures. Image sequences are useful for displaying pre-generated animations. Now all images in the sequence are taken into account. This feature can be used even for our other product aquatiq that uses sequences for water animations.
  • Estimate Memory Usage
  • When working with large .blend files it can be hard to figure out what consumes the most VRAM. With memsaver, you can use Estimate Memory Usage which generates an html report listing all images and meshes and how much they take. We use this feature to pinpoint absurdly highpoly meshes or giant images that might be hogging a lot of the VRAM.

Memsaver System requirements

  • 64-bit dual-core 2Ghz CPU with SSE2 support
  • 4 GB RAM
  • 1280 × 768 screen
  • Mouse, touchpad or pen + tablet
  • Graphics card with 1 GB RAM, OpenGL 3.3
  • Blender version  2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0

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Memsaver Memory Optimizer Vram Saver 1.2.1

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How to install Memsaver

  • Install Blender First
  • Open the software, click Edit (EDIT) → Preference → Plug-in (Aadd-ONS) → Install
  • Restart Blender, you can see the installed plug -in in the file → user settings → plug -in