Table of Contents
Spine Pro is an animation engine that focuses specifically on 2D animation for games. Spine aims to have an efficient, streamlined workflow, for both creating animations using the editor and using those animations in games using Spine Runtimes.
The animation therein is done by attaching the image to the bone, then animating the bone. This is called skeleton animation or clipping animation and has a lot of benefits over traditional, frame-by-frame animation. Smaller Size Traditional Animations require one image for each frame of the animation.
Art Request, It requires much less art assets, freeing up better time and money spent on the game. Mix Animations can be mixed together. For example, a character can play the shooting animation while the walking, running, or swimming animation can also be played. Changes from one animation to another can be made throughout.
Features of Spine Pro
- The histogram defines bezier curves for interpolation between keys, allowing for much more life-like movement.
- Edit animations while seeing exactly how they will behave at runtime. This is important for transitions and cross stitching between animations, as well as for applying multiple animations simultaneously. For example, run and shoot, swim and shoot, etc.
- Skins allow switching between sets of attachments. They provide organization for attachments and allow attachment change animations to be reused for different characters.
- The bounding box is a polygon attached to the bone. Like the image, the polygon is controlled as the bone moves. This can be used for hit detection and physical integration.
- Instead of drawing rectangles, meshes allow you to specify a polygon inside your image. This improves fill ratio because pixels outside the polygon will not be drawn, which is especially important for mobile games. The meshes also allow FFD and skinning.
- Freeform Distortion (FFD) allows you to move individual mesh vertices to distort the image. FFD allows meshes to stretch, squash, bend, and bounce in ways that rectangular images cannot.
- Spine exports animation data in its own well-written, binary JSON and formats that are ideal for use with Spine Runtimes. Spine can also export animated GIFs, PNG or JPEG image sequences, and AVI or QuickTime videos.
- Spine can import data in JSON or binary format, allowing a pipeline to import data from other tools into Spine. Skeletons and animations can also be imported from other project files.
- Spine can pack images into a texture or sheet atlas, making for more efficient rendering in your game. Spine’s texture packer has many features like whitespace removal, rotation, auto scaling and more.
Sysstem requirements of Spine Pro
- Supported OS: Windows 7/8/10/11
- Processor: Pentium IV or higher
- RAM: 1 GB RAM (2 GB recommended)
- Free hard disk space: 200 MB or more
Spine Pro Free Download
Spine Pro v3.8.75 (WIN)
How to install Spine Pro
- Turn off anti-virus software (Note also turn off Windows Defender)
- Unzip the downloaded software
- Run the install.bat file with Run as Administrator
- Open the software and use