Table of Contents
Numerion Carbon
Numerion Carbon made its big screen debut in DreamWorks Animation’s “How to Train Your Dragon 2” where it was used for some of the most challenging CFX shots.
Ever since then, Carbon has been used extensively in the VFX industry for a variety of applications, ranging from sails, ropes, chains, plants, to the most demanding Hero cloth and skin simulations for animated and Digi-double simulations.
Most of your favorite blockbuster movies from the past 10 odd years have been relying on Carbon in one way or another.
Our Carbon For Houdini and Carbon For Maya plugins are created by the same team, and using the same underlying c++ libraries, so users can easily use either platform and find themselves in a familiar environment with comparable features and simulation behvior.
You can find an ever growing list of YouTube videos for our Carbon For Maya plugin. You can see more Procedural Outlets and Switches
Features Numerion Carbon
- Physics Modelling
- Run Carbon like a game engine – in Maya and Houdini !
- Timeline-independent live simulation supports modelling of Carbon Cloths and Rigid Bodies.
- This is 100% physically correct motion, not some sort of quasi deformer.
- Game changer for simple tweaks and more complex draping – such as scarves or shirt sleeves.
- Supports toggling the Carbon Stasis mode on a per object basis – freeze objects in space while still respecting collision and Cloth constraints.
- Procedural Cloth Detangling
- Carbon has long been recognized for the best Cloth simulation. Nothing beats Carbon’s robust collision, speed, and realism, but some users can find it too technical and unforgiving.
- With procedural detangling that all changes, as now Carbon is detangling your intersecting layers in real-time, as soon as it detects an issue occurring.
- No matter whether you are already using Morphs to deal with intersections under the armpits or behind the knees, or if you have been using Colliders and struggle with intersecting animations … this is going to be even more robust now. We have been testing this technology on our most notorious scenes and have been blown away by the robustness and smooth behavior of this new Detangling. This is a game changer.
- Physics LOD
- Now you can iterate fast by running a low resolution Carbon Simulation and once you have the basic look, use that to drive a high resolution sim.
- Physics LOD is very different to a geometric upres using a deformer.
- With physics LOD:
- It generates physically correct detail
- Collision is fully managed as it is running a full high resolution collision solve.
- Taking advantage of the new Goal Pose Trail parameters, setting up Physics LOD is easy and only two parameters have to be manually tuned.
- Easy Garment Import from Clo and Marvelous Designer
- The latest Carbon Garment Processors make it easy to import garments from Clo and Marvelous Designer.
- Artists using Carbon have been keen to simplify and speed up the process of taking Garments from Clo3D (or Marvelous Designer) and bring them to life with Carbon.
- The new Garment Processors take you through the setup process in Houdini and Maya step-by-step, doing all of the heavy lifting, and taking advantage of exported XML information to set up stitching and crease angles. We support both welded and panel-stitched garment workflows.
- Crease Angle Control
- Crease angle Control is a feature that has been on the wish list for a while, but quite hard to implement – it has finally arrived in Carbon 3.0
- You can now precisely set and animate angles on Carbon Cloth edges.
- Point Mass Override
- As an alternative to Density based mass distribution, we have added a direct Point Mass Override for Carbon Cloth and Carbon Tissue (Note: Carbon Tissue is only available in Houdini).
- Using the traditional Density based approach, points are internally assigned a mass (in kg) based on the triangles, quads, or tetrahedrons that they are a part of. This ensures that variations in the size of triangles in your mesh tessellation do not have an impact on the behavior / weight of the Cloth.
- Imagine a scarf hanging over a bar.
- If one side of the scarf has a lot more triangles (and therefore points) on one side than the other one, you typically wouldn’t want one side being heavier than the other side. But, if you were to directly set a uniform mass for each point, you would get exactly that: One side being heavier than the other. And this is why a Density based mass distribution is usually preferred.
- Enhanced Cloth Models for improved anisotropic behavior
- We have now reworked our Cloth models. First of all, “Tailored” is now called “Welded Panels”, and “Face-Segment-Crease” is now called “Standard”. This is to signify that “Standard” should be your go-to Cloth model, while “Welded Panels” is a model supporting the specific use case where your Start Mesh is a single welded mesh, while the Reference Mesh is a mesh composed of flat unwelded panels in the XY plane.
- Anisotropy is now available to both models and can be applied to the Standard model, regardless of the nature of the Reference mesh. Please note that for optimal anisotropic behavior, we recommend using flat panels in the XY plane.
- To further improve Cloth behavior, especially anisotropic behavior, we have created a new “Carbon Remesher” node, which is a custom Houdini HDA, but it is also available to our Maya customers via the Houdini Engine plugin.
- Material Presets
- The final piece of our efforts to simplify the Garment workflow is the addition of Material presets.
- We have a wide selection of presets which should cover your standard Clo3D materials and beyond.
Numerion Carbon System requirements
- Configure according to the installed Maya software
- Operating System: Windows 7/8 / 8.1 / 10/11
- Memory (RAM): Requires 1 GB of RAM.
- Hard disk space: 1 GB of free space required.
- Processor: Intel Dual Core processor or higher.
Numerion Carbon Free Download
Numerion Carbon v3.0.1 for Maya 2023-2026
For Maya
How to install Numerion Carbon
- Install Autodesk Maya First
- Extract content from zip to %username%/documents/maya/202x
- Start rlm.exe before launching yeti and keep it active







