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Quad Remesher is an automatic quad remeshing algorithm available as a plugin for various 3D modeling software including Autodesk 3ds Max, Maya, Fusion360, Modo, Blender, and Houdini. It strategically places edge loops and minimizes singularities to create meshes suitable for smooth subdivision without artifacts, proper UV mapping, rigging, and optimal quad-poly base mesh for Multiresolution sculpting.
Additionally, it works on every kind of mesh topology, including messy triangular topologies, and is available for Windows, macOS, and Linux. The tool has gained attention in the 3D modeling community and is considered a valuable resource for rendering, animation, CFD, FEA, and reverse engineering tasks.
Features of Quad Remesher
- Advanced Auto-Retopologizing Algorithm:
- Analyzes surface characteristics like concavity, convexity, and branching.
- Places edge loops strategically and minimizes singularities to create a mesh suitable for smooth subdivision without artifacts, convenient UV mapping, proper rigging, and optimal quad-poly base mesh for Multiresolution sculpting3.
- UV Mapping:
- While UV preservation is a limitation in the current version, it is expected to be added in a future update.
- Keeping the Quad Count low should result in a conveniently UV mappable mesh, and Blender’s Data Transfer modifier can be used to retrieve some or all of the UVs3.
- Face Maps Support:
- Quad Remesher uses the FBX format for mesh data transfer, and as of now, FBX does not support Face Maps directly.
- The tool includes a ‘Face Maps 2 Materials’ operator as a bonus option for those who have already assigned Face Maps to a mesh3.
Polygon Count Control:
- Users can uncheck the Adaptive Quad Count option to ensure the polygon count of the remeshed result matches the entered Quad Count value3.
- These features make Quad Remesher an invaluable tool for tasks such as rendering, animation, CFD, FEA, and reverse engineering, and it has garnered attention in the Blender community as a powerful retopology automation tool
Quad Remesher System requirements
- 64-bit dual-core 2Ghz CPU with SSE2 support
- 4 GB RAM
- 1280 × 768 screen
- Mouse, touchpad or pen + tablet
- Graphics card with 1 GB RAM, OpenGL 3.3
- Quad Remesher is available as plugins for:
- Autodesk 3ds Max software
- Autodesk Maya software
- Autodesk Fusion360 software
Quad Remesher Free Download
Quad Remesher 1.3 win
Quad Remesher 1.2.2 win
There is some feedback about version 1.2.2 being more complete than 1.3
How to install Quad Remesher
- Install Blender First
- Open the software, click Edit (EDIT) → Preference → Plug-in (Aadd-ONS) → Install
- Restart Blender, you can see the installed plug -in in the file → user settings → plug -in