Table of Contents
Auto-Rig Pro is a powerful and advanced tool used in 3D animation and character rigging. It is designed to streamline the process of rigging by providing an automated solution that generates a complex skeletal structure for characters. With Auto-Rig Pro, animators and riggers can save significant time and effort that would usually be spent on manually rigging characters. This tool offers a wide range of features, such as automatic bone placement, IK-FK matching, customizable rig templates, and a user-friendly interface.
Auto-Rig Pro is widely recognized for its efficiency, flexibility, and ability to produce high-quality character rigs. It is a go-to solution for professionals in the animation industry, enabling them to focus more on the creative aspects of their projects.
Features of Auto-Rig Pro
- Automatic bone placement solver based on mesh recognition for bipeds characters.
- Asymmetrical models supported.
- Edit Reference Bones feature to modify the rig anytime you want. No need to redo everything if a bone is not where you want it to be.
- Apply Pose as Rest Pose feature to quickly change the rest pose of the character, aligning reference bones on it and applying armature modifiers in a single click
- Modular: only rig what you need. Fingers, toes, ears, breast, adjustable amount of spine, neck, twist bones, tail, and neck bones… Duplicate, remove limbs to rig creatures with multiple arms and legs.
- Fingers auto-rotation option: bend when scaling the first phalange, pre-defined fist pose
- Easy controller shape edition
- Bone picker: Can be turned on/off, import/export presets. Customizable.
- Colors customization
- Cartoon compliant: stretchy spine, legs, arms…
- IK-FK snap autokey compliant, snaps properly when unlocking all the leg/forearm rotation axis
- IK-FK controllers auto hide
- Hybrid IK pole / IK arrow vector
- 2 or 3 bones IK chains for legs
- Knees and elbows pinning
- Head rotation locked or free
- Bend all fingers in one click (fingers grasp), fist pre-defined pose, auto rotation of fingers phalanges from scale
- IK/FK eyes
- Auto-eyelid rotation
- Multiple Child-Of constraints support for the IK hands and feet to change their parent space any time (e.g. if the character is driving a car, hands on the wheel, then grab the car door)
- Complete set of secondary controllers for fine pose sculpt
- Advanced facial setup with automated placement
- Improved skinning based on Blender’s heatmaps. Auto-splitting of multiple elements + voxelization. Compliant with the Voxel Heat Diffuse Skinning addon.
Shape keys drivers creation tool
- Game engines support, FBX, GLTF: Unity – Unreal Engine – Godot. Generic, Humanoid and Universal rig type
- Bone remapper to retarget any armature action to another one, with different bone names and bone orientations. IK support. BVH, FBX files compliant, e.g. Mixamo animations.
- Compliant with X-Muscle System for realistic muscles simulation
Auto-Rig Pro System requirements
- 64-bit dual-core 2Ghz CPU with SSE2 support
- 4 GB RAM
- 1280 × 768 screen
- Mouse, touchpad or pen + tablet
- Graphics card with 1 GB RAM, OpenGL 3.3
- Blender version 2.9, 2.91, 2.92, 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0
Auto-Rig Pro Free Download
Auto-Rig Pro V3.68.77
Auto-Rig Pro V3.69.13
Auto-Rig Pro Rig Library (Blender)
Auto-Rig Pro Quick Rig V1.26.29
Auto-Rig Pro Quick Rig V1.26.28
How to install Auto-Rig Pro
- Install Blender First
- Open the software, click Edit (EDIT) → Preference → Plug-in (Aadd-ONS) → Install
- Restart Blender, you can see the installed plug -in in the file → user settings → plug -in
Auto-Rig Pro V3.68.14 + Quick Rig V1.25.17