Table of Contents
Rig Collection
Rig Collection for Blender is a comprehensive set of pre-made character and object rigs designed to simplify the animation process. It provides animators and 3D artists with a ready-to-use library of humanoid, creature, and mechanical rigs that integrate seamlessly into Blender’s workflow.
Each rig is optimized for flexibility and control, featuring advanced bone structures, IK/FK systems, facial controls, and deformation setups suitable for games, films, and motion design.
With this collection, users can quickly bring models to life without having to build complex rigs from scratch. Whether you’re working on realistic human motion, stylized cartoon characters, or robotic animations, the Rig Collection for Blender offers professional-grade tools that speed up production and enhance creative freedom. See more Auto Rig Pro
Features Rig Collection
- Create the Armature: Use Blender’s Armature tool to create a skeleton for your character. This involves adding bones and positioning them in accordance with your character’s mesh.
- Rewritten from Scratch:
The rig system has been completely rewritten to optimize several aspects and add more tools, offering a more efficient workflow. - Facial Rig Added:
Now includes facial rig functionality to ease the animation of facial expressions. - Optimized Constraints Panel:
The constraints panel has been optimized for better performance. - Improvements in Bone Generators:
All bone generators have been reviewed, improving their functionality and efficiency. - New Tool: Relationship:
A new tool called Relationship has been added, allowing for more intuitive management of bone relationships. - Documentation in English:
The documentation has been updated and now includes an English version, making it easier for international users. - Bone Names and Collections in English:
The names of the bones and base collections of the rig have been changed to English. - Bone Naming: Properly name your bones for easier identification. Rigicar may have predefined bone naming conventions, so be sure to adhere to those if applicable.
- Weight Painting: Assign vertex groups to bones through weight painting. The influence of each bone on the mesh will determine how it deforms when the bones are animated.
- Control Rigs: Most rigging systems include control bones (or custom shapes) that help animators to pose and animate characters more easily. Ensure these are set up correctly for intuitive use.
- Constraints: Use constraints to control bone behavior and relationships. This allows for more complex animations and poses while keeping the rig manageable.
- Testing the Rig: Once the rig is set up, test its functionality by posing and ensuring that the mesh deforms correctly.
System requirements
- 64-bit dual-core 2Ghz CPU with SSE2 support
- 4 GB RAM
- 1280 × 768 screen
- Mouse, touchpad or pen + tablet
- Graphics card with 1 GB RAM, OpenGL 3.3
- Blender version 2.93, 3.0, 3.1, 3.2, 3.3, 3.6, 4.0, 4.1, 4.2, 4.3, 4.5, 5.0
Rig Collection Free Download
CloudRig v2.2.5 for Blender
Rig Creator 1.5.1 for Blender
Bonera v1.8.0
Rigi-All v1.5.1 for Blender
Rig Creator 1.5.0 for Blender
Rigicar 2.3.4 for Blender
Render Collection







